How to use the command 'yetris' (with examples)
- Linux
- December 17, 2024
Yet Another Tetris, abbreviated as ‘yetris,’ is a minimalistic, terminal-based clone of the classic Tetris game. Designed for those who enjoy vintage gaming and command-line interfaces, yetris brings the fun of stacking tetrominoes to a text-based environment. Whether you’re a developer taking a break or just someone who enjoys classic games with a retro feel, yetris offers a unique way to enjoy Tetris right from your terminal.
Use case 1: Start a Tetris game
Code:
yetris
Motivation:
Starting a game of Tetris using ‘yetris’ provides not only a nostalgic experience but also a way to unwind and take a mental break. As Tetris is known for enhancing mental agility and spatial recognition, this command is particularly valuable for anyone looking to sharpen their cognitive skills while enjoying a classic game.
Explanation:
The command consists of a single word, yetris
, which is the program name. When executed, it initializes the game environment in the terminal, setting up the playfield and invoking the game loop.
Example output:
Upon executing the command, you are greeted with a terminal-based Tetris playfield, where tetrominoes begin to fall from the top. The screen will update as you manipulate the pieces, filling rows to score points.
Use case 2: Navigate the piece horizontally
Code:
Left|Right arrow key
Motivation:
Navigating pieces horizontally in Tetris is fundamental to strategically placing the tetrominoes. This control allows players to position pieces more effectively to fill lines and avoid gaps, which is crucial to success in the game.
Explanation:
The navigation is achieved through the ‘Left’ and ‘Right’ arrow keys. When pressed, these keys instruct the game to move the currently descending tetromino one grid space to the left or right.
Example output:
As a piece falls, pressing the ‘Left’ arrow key moves the piece to the left, while the ‘Right’ arrow key nudges it to the right. Visually, the tetromino shifts position on the playfield.
Use case 3: Rotate the piece clockwise or counterclockwise
Code:
x|z
Motivation:
Rotating pieces is a crucial tactic in Tetris, allowing players to fit tetrominoes into spaces they wouldn’t otherwise fit. This ability to maneuver pieces to match them to the shape of the existing blocks is essential for clearing lines efficiently.
Explanation:
The keys used, x
and z
, let the player rotate the piece. The x
key rotates the tetromino clockwise, while z
rotates it counterclockwise, changing its orientation on the grid.
Example output:
As you press x
, the piece will rotate 90 degrees clockwise, allowing it to align with the shapes beneath. Similarly, pressing z
rotates the piece in the opposite direction by 90 degrees.
Use case 4: Hold a piece (only one allowed at a time)
Code:
c
Motivation:
Holding a piece is a strategic feature that allows players to save a specific tetromino for future use. This is particularly useful when a player has no immediate use for the piece or anticipates a better opportunity to place it.
Explanation:
By pressing the c
key, the player can store the current tetromino in a hold area. If a tetromino is already in hold, they will swap places.
Example output:
Pressing c
removes the current piece from the board and places it in the hold space, allowing the player to manage pieces more effectively over time.
Use case 5: Soft drop the piece
Code:
<Down arrow key>
Motivation:
The soft drop function is useful for speeding up the descent of a tetromino without committing to a hard drop. It allows for quicker placement while still giving the player control over precise positioning.
Explanation:
The <Down arrow key>
speeds up the descent of the current falling piece. Unlike a hard drop, a soft drop allows the piece to continue moving incrementally downwards rather than instantly dropping to the bottom.
Example output:
Upon holding or pressing the ‘
Use case 6: Hard drop the piece
Code:
<Spacebar>
Motivation:
A hard drop is essential for quick scoring and accelerating the pace of the game. It allows players to instantly drop a tetromino to the lowest possible position, solidifying its placement in the process.
Explanation:
Pressing the <Spacebar>
will cause the current piece to instantly descend to the lowest point it can reach on the grid, locking it into place upon landing.
Example output:
Once <Spacebar>
is pressed, the tetromino dramatically drops to the bottom, which can be satisfying and tactically advantageous during high-speed play.
Use case 7: Pause/unpause the game
Code:
p
Motivation:
Pausing the game is a practical function that allows players to take a break without losing progress, which is especially useful in time-constrained or emergent situations.
Explanation:
Hitting the p
key pauses the game, freezing all action on the screen. Pressing p
again resumes the game, allowing players to continue from where they left off.
Example output:
When p
is pressed, the screen displays a pause message, halting all movement. Hitting p
again restores the action, continuing from the paused state.
Use case 8: Quit the game
Code:
q
Motivation:
Exiting the game efficiently allows players to quit at any time, saving time and ensuring they are not stuck in a game scenario they no longer wish to participate in.
Explanation:
The q
key is the shortcut to leave the game. When pressed, it terminates the game session and returns control to the terminal.
Example output:
Upon pressing the q
key, the terminal exits the yetris game interface and returns to the normal command line prompt, concluding the game session.
Conclusion:
These use cases showcase how ‘yetris’ can be an engaging and interactive way to experience Tetris directly from your terminal. Whether you’re looking to improve your focus, take a break, or simply enjoy a nostalgic game, ‘yetris’ provides all the classic features of Tetris with easy-to-use command controls.